![]() They're actually secrets to a lot of us." "“There's a weird thing about the Easter eggs: the legal department knows the full extent of them, as everyone tells legal, but everyone else? Nobody knows. ![]() When the Dark Souls Easter egg came up, a lot of people in Gearbox were like, holy s**t, we have a Dark Souls Easter egg?! That's cool.” Of course, there's Minecraft in there, too. “There's a weird thing about the Easter eggs: the legal department knows the full extent of them, as everyone tells legal, but everyone else? Nobody knows. “There are definitely secrets in the DLC, but they're a little more subtle than before,” he says. Even Burch doesn't know all the game's secrets or Easter eggs. He says the game's design very much lends itself to disparate content and a great variety of side quests, but concedes that that the result of this is that with the Campaign of Carnage (as was the case with Borderlands 2), so many team members have tossed in ideas that nobody is completely certain what's in there, not least because they enjoy surprising one another. Some people thought got a little too repetitive.”īurch and his band-mates at Gearbox have adopted a policy of inclusion, trying to incorporate a great deal more into the mix and rarely turning away ideas for new weapons, new quests or new jokes. The first game was like, 'Here's a horde mode, do it over and over again.' This is more of a campaign that, if you want to treat it like a horde mode, with repeating rounds and increasing difficulty, we have those side quests there. The other 50 per cent is the campaign, the plot. ![]() “The Campaign of Carnage takes that same style of horde mode,” says Burch, “but that's only about 50 per cent of the DLC. Be prepared to be on the receiving end of some pretty impressive abuse. The horde mode is presented as a tournament to determine Pandora's best warrior, though it this isn't the fairest of competitions and things aren't likely to go as planned. The overdriven growl of Campaign of Carnage echoes the second DLC release for the original Borderlands, Mad Moxxi's Underdome Riot, hitting the same notes with its horde mode, but playing them much, much louder, underscoring them with a campaign and complementing this arrangement with a variety of side quests. Torgue's Campaign of Carnage, he's now doing his best to set that guitar (and that house) on fire. It's the game's writer, Anthony Burch, and with this latest DLC, Mr. This is the Borderlands 2 experience and, if you're a fan, you'll not only have climbed on to join this ride, you may even recognise the man who's been playing those power chords. To give an appropriate extension to that metaphor, the guitar, the amp, the bulldog, the sofa and the house they're all in are tumbling down the side of a mountain in an avalanche of their own creation. At some point that dial fell off, was kicked under the sofa and was chewed by a drooling bulldog, while the valves in the amp are close to bursting from the endless power chords hammered out on a grimy Les Paul. Borderlands 2 twisted the dial on its own amplifier far past 11 long, long ago. ![]() Torgue's Campaign of Carnage feels like the Borderlands 2 experience ramped up to 11, but I realise that's a foolish claim to make.
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